When I add the lib to my project and added the required frameworks:
SystemConfiguration.framework libsqlite3.tbd libz.tbd
and added the required entries to the Library Search Path:
$(inherited) (set as non-recursive)$(PROJECT_DIR)/lib (set as recursive)
Then do a build, I get the following errors:
Undefined symbols for architecture x86_64:
“_CMSampleBufferGetDuration”, referenced from:
-[BroadcastStreamClient(VideoCapture) publishSampleBuffer:] in MediaLibiOS.a(BroadcastStreamClient.o)
“_CMSampleBufferGetImageBuffer”, referenced from:
-[BroadcastStreamClient(VideoCapture) publishSampleBuffer:] in MediaLibiOS.a(BroadcastStreamClient.o)
“_CMSampleBufferGetOutputPresentationTimeStamp”, referenced from:
-[BroadcastStreamClient(VideoCapture) publishSampleBuffer:] in MediaLibiOS.a(BroadcastStreamClient.o)
“_CMSampleBufferGetPresentationTimeStamp”, referenced from:
-[BroadcastStreamClient(VideoCapture) publishSampleBuffer:] in MediaLibiOS.a(BroadcastStreamClient.o)
“_CMTimeMake”, referenced from:
-[BroadcastStreamClient sendFrame:timestamp:pts:duration:] in MediaLibiOS.a(BroadcastStreamClient.o)
“_kCMTimeIndefinite”, referenced from:
-[BroadcastStreamClient sendFrame:timestamp:] in MediaLibiOS.a(BroadcastStreamClient.o)
-[MPMediaData init] in MediaLibiOS.a(MPMediaData.o)
-[MPMediaData initWithData:size:timestamp:] in MediaLibiOS.a(MPMediaData.o)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Please let me know what is causing this.
I just created a new app and manually added Backendless SDK libs & needed frameworks.
This app is built and works fine for me.
Here are my screenshots:
I discarded all changes in the project which took me back to before I added the lib and before I made the changes to build settings and build phases. I did a build and there were no errors before adding the lib. I then added the lib (see screen shot), added the 2 framework libraries in build phases (see screen shot), added the entries to Library Search Path in build settings (see screen shot). I also included a screen shot of the project list of files showing the Lib folder and the frameworks in my project. When I build the project after doing this, I get errors (see screen shot).
Barry,
Have you tried creating a simple project by following the steps from here?:
https://backendless.com/mobile-developers/quick-start-guide-for-ios/
I see several screenshots from you where the configuration is different between what we show in the Quick Start guide and what you have.
Regards,
Mark
Barry,
Please, see your build_errors.png screenshot - prefix “_CM” belongs to CoreMedia structures. You added couple of media frameworks: AVFoundation, AudioToolbox, etc (why - i don’t know) - but you didn’t add CoreMedia.framework - why? Add it, and maybe also CoreVideo, please.
Regards,
Slava
I didn’t try building a test app using the Backendless SDK (probably I should). What I did was try to integrate the Backendless SDK into my existing app that uses Parse. I should have mentioned that initially. The frameworks that are included in the app are being used by the app, although there are some frameworks in there which I probably no longer use. I’ll try and clean it up and give it a go again and post my results. I really want this to work since I think it’s a great platform to replace Parse.
Barry, did you see my comments above? Hope they will be helpful for you.
Vyacheslav, you are a God among men! Enabling modules C and Obj C in Build Settings did the trick. Thank you!
Mark, thank you for giving this a top priority. You guys are great!
Glad to report I was able to register a test user in my existing app using Backendless. Woo hoo!