For our project we are working on placing content on a backend (in this case, ideally also on Backendless). Initially we did this manually and already made some progress on downloading/uploading needed content from the File Service.
However, recently we started using Addressables in Unity which also allows content to be stored on a backend/CDN for remote download.
I am still figuring things out in detail on how to work with remote content, but perhaps people here already tried/know if this is going to work with Backendless?
I did a quick test with placing built content on the file service of Backendless and trying to retrieve it again, but it doesn’t seem to work just yet. I think by default Unity does a GET web request to get the specific content, but I am not sure if any access outside of the Backendless API calls are permitted.
So I guess my question would be: Did anyone try working with addressables and Backendless? Is it possible?
I think I am able to write custom code to handle downloads, but I would need to dive a bit deeper into addressables to know for sure.
Thanks in advance!