Hi. I am getting this errors when adding lib folder from iOS SDK to an existing project:
Undefined symbols for architecture i386:
“_AudioComponentFindNext”, referenced from:
-[MPAudioUnitEngine initAudioUnit] in MediaLibiOS.a(MPAudioUnitEngine.o)
“_AudioComponentInstanceNew”, referenced from:
-[MPAudioUnitEngine initAudioUnit] in MediaLibiOS.a(MPAudioUnitEngine.o)
“_AudioConverterConvertBuffer”, referenced from:
-[MPAudioUnitEngine getAudioBuffer:numFrames:timeStamp:] in MediaLibiOS.a(MPAudioUnitEngine.o)
-[MPAudioUnitEngine play:size:timestamp:] in MediaLibiOS.a(MPAudioUnitEngine.o)
“_AudioConverterDispose”, referenced from:
-[MPAudioUnitEngine dealloc] in MediaLibiOS.a(MPAudioUnitEngine.o)
“_AudioConverterNew”, referenced from:
-[MPAudioUnitEngine initAudioUnit] in MediaLibiOS.a(MPAudioUnitEngine.o)
“_AudioOutputUnitStart”, referenced from:
-[MPAudioUnitEngine record] in MediaLibiOS.a(MPAudioUnitEngine.o)
-[MPAudioUnitEngine play] in MediaLibiOS.a(MPAudioUnitEngine.o)
“_AudioOutputUnitStop”, referenced from:
-[MPAudioUnitEngine pauseRecord] in MediaLibiOS.a(MPAudioUnitEngine.o)
-[MPAudioUnitEngine pause] in MediaLibiOS.a(MPAudioUnitEngine.o)
“_AudioQueueAllocateBuffer”, referenced from:
-[BroadcastStreamClient(AudioQueue) initAudioQueue] in MediaLibiOS.a(BroadcastStreamClient.o)
-[AudioQueuePlayer setQueue] in MediaLibiOS.a(AudioQueuePlayer.o)
“_AudioQueueCreateTimeline”, referenced from:
-[AudioQueuePlayer getCurrentTime] in MediaLibiOS.a(AudioQueuePlayer.o)
“_AudioQueueDispose”, referenced from:
-[BroadcastStreamClient(AudioQueue) disposeAudioQueue] in MediaLibiOS.a(BroadcastStreamClient.o)
-[AudioQueuePlayer disposeQueue] in MediaLibiOS.a(AudioQueuePlayer.o)
“_AudioQueueDisposeTimeline”, referenced from:
-[AudioQueuePlayer getCurrentTime] in MediaLibiOS.a(AudioQueuePlayer.o)
“_AudioQueueEnqueueBuffer”, referenced from:
-[BroadcastStreamClient(AudioQueue) initAudioQueue] in MediaLibiOS.a(BroadcastStreamClient.o)
_inputBufferHandler in MediaLibiOS.a(BroadcastStreamClient.o)
_AQBufferCallback in MediaLibiOS.a(AudioQueuePlayer.o)
“_AudioQueueFlush”, referenced from:
-[AudioQueuePlayer dispose] in MediaLibiOS.a(AudioQueuePlayer.o)
“_AudioQueueGetCurrentTime”, referenced from:
_inputBufferHandler in MediaLibiOS.a(BroadcastStreamClient.o)
-[AudioQueuePlayer getCurrentTime] in MediaLibiOS.a(AudioQueuePlayer.o)
“_AudioQueueNewInput”, referenced from:
-[BroadcastStreamClient(AudioQueue) initAudioQueue] in MediaLibiOS.a(BroadcastStreamClient.o)
“_AudioQueueNewOutput”, referenced from:
-[AudioQueuePlayer setQueue] in MediaLibiOS.a(AudioQueuePlayer.o)
“_AudioQueuePause”, referenced from:
-[BroadcastStreamClient(AudioQueue) pauseAudioQueue] in MediaLibiOS.a(BroadcastStreamClient.o)
-[AudioQueuePlayer pause] in MediaLibiOS.a(AudioQueuePlayer.o)
“_AudioQueueStart”, referenced from:
-[BroadcastStreamClient(AudioQueue) startAudioQueue] in MediaLibiOS.a(BroadcastStreamClient.o)
-[AudioQueuePlayer resume] in MediaLibiOS.a(AudioQueuePlayer.o)
“_AudioQueueStop”, referenced from:
-[BroadcastStreamClient(AudioQueue) stopAudioQueue] in MediaLibiOS.a(BroadcastStreamClient.o)
-[AudioQueuePlayer stop] in MediaLibiOS.a(AudioQueuePlayer.o)
-[AudioQueuePlayer dispose] in MediaLibiOS.a(AudioQueuePlayer.o)
“_AudioSessionGetProperty”, referenced from:
-[MPAudioUnitEngine initAudioSession] in MediaLibiOS.a(MPAudioUnitEngine.o)
“_AudioSessionInitialize”, referenced from:
-[MPAudioUnitEngine initAudioSession] in MediaLibiOS.a(MPAudioUnitEngine.o)
“_AudioSessionSetActive”, referenced from:
-[MPAudioUnitEngine initAudioSession] in MediaLibiOS.a(MPAudioUnitEngine.o)
“_AudioSessionSetProperty”, referenced from:
-[MPAudioUnitEngine initAudioSession] in MediaLibiOS.a(MPAudioUnitEngine.o)
“_AudioUnitInitialize”, referenced from:
-[MPAudioUnitEngine initAudioUnit] in MediaLibiOS.a(MPAudioUnitEngine.o)
“_AudioUnitRender”, referenced from:
_recordCallback in MediaLibiOS.a(MPAudioUnitEngine.o)
“_AudioUnitSetProperty”, referenced from:
-[MPAudioUnitEngine initAudioUnit] in MediaLibiOS.a(MPAudioUnitEngine.o)
“_AudioUnitUninitialize”, referenced from:
-[MPAudioUnitEngine dealloc] in MediaLibiOS.a(MPAudioUnitEngine.o)
I have checked i had all frameworks listed in https://backendless.com/backend-as-a-service/quick-start-guide-for-ios/ in my project (i am not using backendless media API)