Unity SDK play & compile errors

Hi Dario,

I changed the “Scripting Backend” to “Mono” and the project worked. The reason it needs to be Mono is because with IL2CPP, the build strips out a lot of code rather unintelligently and because of that some things break. It is impossible to disable “Managed Stripping Level” when the scripting backend is IL2CPP:

Regards,
Mark